Arc Raiders design boss promises they’ll never add silly “novelty” skins

https://www.dexerto.com/gaming/arc-raiders-design-boss-promises-theyll-never-add-silly-novelty-skins-3277884/

Jessica Filby Oct 31, 2025 · 2 mins read
Arc Raiders design boss promises they’ll never add silly “novelty” skins
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The design director of the newly released Arc Raiders has put the fears of some players to rest by confirming that the developers have no intention of adding “novelty” skins, or any skins that don’t suit the current aesthetic.

Skins are big a talking point in shooters these days. Call of Duty fans know how much it deals with sillier skins and collaborations, while Battlefield 6 fans have been begging EA to avoid the silly skins. Now Arc Raiders is here, and the design director has addressed the topic head-on.

Arc Raiders isn’t exactly a serious extraction game. You’ll often find yourself trudging through houses while rooting through bins for a Dog Collar you need to put on a Rooster (no, really), or you’ll come across some rather wild (and deadly) robots that will have you running for your life.

However, in an interview with PCGamesN, the game’s design director has revealed that the wackiness will not be moving over to the skins.

Arc Raiders’ design boss ensures skins will “maintain the current aesthetic”

Design boss Virgil Watkins explained that their aim for Arc Raiders is “that we will maintain the current aesthetic that we have,” and all upcoming skin designs “will fit within our sensibilities of how these things look and fit within the world and inside the fiction.”

He gave an example of an idea for a Santa Claus skin: “I think it was said a little while ago in a meeting [that] we would never, say, make a Santa Claus outfit.” and that “it would be really unfortunate to upset that by injecting, I don’t know, a T. rex costume running around suddenly.”

However, this doesn’t mean they won’t take some more creative ideas surrounding similar themes, expressing that they want to give “as much freedom as possible for players to express themselves.”

“We may make something that is of our own tone and our own aesthetic that evokes a Santa Claus. That’s not even a statement that we will have a Santa Claus outfit, but I think that’s kind of the line you can draw. We’re pretty protective of making sure that anything that goes into the game fits within the visual identity, fits within the tone, fits within the setting,” explained Watkins.