Battlefield 6 is committed to “grounded” skins to keep players immersed

https://www.dexerto.com/battlefield/battlefield-6-is-committed-to-grounded-skins-to-keep-players-immersed-3233259/

Carver Fisher Aug 01, 2025 · 3 mins read
Battlefield 6 is committed to “grounded” skins to keep players immersed
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Battlefield 6 wants to take a different approach from what Call of Duty has done in recent years. Rather than trying to do big, colorful, and outlandish cosmetics to get people’s attention and get them to open their wallets, BF6 wants to keep things realistic.

Call of Duty has come under a great deal of scrutiny for its skins, with things like a bong-smoking wizard and Beavis and Butt-Head turning heads while also alienating fans of the series who are looking for that hardcore military experience.

CoD isn’t the only game series to do this, either, with Rainbow 6 getting equal levels of criticism from its community for going buck wild with their skins.

Battlefield 6’s devs have made it clear that, while they want to give players skins that “look cool” and are worth buying, they also want each of the four classes to maintain their identity.

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“It has to be grounded. That is what BF3 and BF4 was — it was all soldiers, on the ground,” design director Shashank Uchil told dbltap. “I don’t think it needs Nicki Minaj. Let’s keep it real, keep it grounded.”

Call of Duty has been doing guest characters for years. Lionel Messi, American Dad, Homelander, the list goes on. While these skins surely sell (because why else would Activision keep releasing them), Battlefield 6 is committed to putting its identity first and creating an immersive military experience.

Comicbook also asked some key figures at DICE about the implementation of skins, and they had a similar view in that they want to keep things grounded.

“What’s really important to us is that things feel grounded, and we want people to express themselves and to have cool skins and peacock in a way like ‘I look pretty cool and I have this great weapon skin’,” explained DICE producer Alexi Christofi.

She continued, saying that she wanted skins to feel authentic to the franchise rather than breaking immersion. David Sirland, another producer at DICE, explained how keeping class identity is a big priority.

“For example, there is a ghillie material on the Recon skins, and they’re not used on the other [classes] to really emphasize the differences,” he explained. “There are some rules there, but it’s looser rules than ‘It’s always going to look like this.’ But it needs to feel like it fits the universe, because part of why I think we’re getting good feedback here is because it feels like 3 and 4.”

So, essentially, the team at DICE wants to offer cosmetics worth buying, but not at the cost of clarity for which class is which. They’re taking a gameplay first approach, one that may be necessary in order for Battlefield’s traditional class system to work. Asking for heals is a lot easier if you know who your support player is just by looking at them.