Clash Royale‘s Arena 11 pits you against more experienced players, so you’ll want to use the best decks to get trophies easily in Electro Valley.
The best part about hitting Arena 11, aka Electro Valley, is finally getting your hands on some powerful new cards you couldn’t unlock before. A bunch of them are actually meta right now, like The Log, Electro Wizard, Miner, and Princess, to name a few.
But getting to the next arena won’t be a walk in the park. By this point, you’re past the easy matches, and most players you’ll face already know how to pull off some seriously annoying combos.
If you’re not sure what to run to keep climbing, we’ve compiled the best Arena 11 decks to try out, each with its own unique playstyle.
Best Arena 11 decks
The majority of the decks below are fast-cycle, but still versatile to use. As long as you don’t just place your troops randomly, they can help you climb to the next Arena.
Mega Knight Double Barrel
Deck composition:
- Mega Knight
- Goblin Barrel
- Skeleton Barrel
- Goblin Gang
- Bats
- Dart Goblin
- Goblin Cage
- Zap
The Mega Knight is hands down one of the scariest cards in Clash Royale. Drop him in the arena, and it’s like setting off a mini-nuke as everything around just disappears. He’s super tanky too, and if you mess up your defense even once, say goodbye to your tower.
And that’s just him alone. Pair him with swarm cards, and things get absolutely wild. That’s exactly what this deck is about. With a 3.4 average Elixir cost, it gives you a solid win condition in the Mega Knight while surrounding him with a bunch of cheap swarms to back him up.
He can’t hit air, sure, but that’s where Bats and Dart Goblin come in handy. Meanwhile, Goblin Gang and Skeleton Barrel keep the pressure going while he makes his way toward the tower.
Since he’s a bit pricey, you’ve got Goblin Cage and Zap to help you defend and cycle faster when needed.
Just a heads-up though, don’t drop him too early. It might be tempting, but it’s way better to bait out your opponent’s spells first with your cheaper swarms. Once their counters are gone, a Mega Knight + Barrel push can straight up wreck their tower.
The best play is to simply wait for them to overcommit, then slam down Mega Knight and flip the whole game with one massive counterpush.
Log Bait deck
Deck composition:
- Knight
- Goblin Barrel
- Princess
- Goblin Gang
- Ice Spirit
- Inferno Tower
- The Log
- Rocket
There’s a reason why Log Bait is still one of the most popular decks in Clash Royale, even after all these years. It’s just that good, since it’s versatile, reliable, and works well on both offense and defense. Plus, it only has an average of 3.3 Elixir, which isn’t too punishing compared to more expensive ones.
The main idea is simple. You start slow and bait out your opponent’s spells like Log, Arrows, or Zap. Once those are out of rotation, you can safely send in your Goblin Barrel to chip away at their tower.
To help the Goblins survive, you can use the Knight as a mini-tank to soak hits. Meanwhile, Princess and Ice Spirit are great for handling air troops or freezing enemies before they reach your tower.
If their deck also mirrors yours, meaning that they’re also running Goblin Barrel, you have The Log to clear them in one fell swoop.
Also, Inferno Tower covers your defense, melting big tanks like Mega Knight or P.E.K.K.A. Finally, once the match hits double Elixir, you can start getting aggressive.
Try pairing Barrel + Rocket when they drop stuff near the bridge. This combo basically clears troops and chunks the tower at the same time. The only real headache is when you face decks with tons of splash damage, but even then, you can still outplay them by cycling smart and keeping up the pressure.
What is the best Arena 11 deck in Clash Royale?
Deck composition:
- Bomber
- Hog Rider
- Ice Golem
- Musketeer
- Ice Spirit
- Cannon
- Fireball
- The Log
This is a fast cycle deck that’s really easy to use, thanks to its low average Elixir of 2.9. Your main win condition is the Hog Rider, who’s all about hitting towers directly, but he can’t do it alone.
Pair him with Ice Golem and Ice Spirit, and you’ve got a nice combo that helps him sneak in a few extra hits with some freeze and stun.
Defending against ground pushes is pretty smooth too, since Bomber, Musketeer, and Cannon can handle most threats while chipping away from a distance.
And if the enemy puts support troops behind their tank, The Log and Fireball take care of them nicely.
Because most of your cards are cheap, you can cycle back to the Hog quickly and keep the pressure on. The only things to watch out for are big beatdown pushes or heavy air decks, but with smart Elixir management and good timing, you should be fine.
All cards in Electro Valley
You’ll be able to unlock nine new cards in Electro Valley, bringing your total card pool to 87. With the number of cards you have right now, it gets easier to experiment with different decks.
All Arena levels
Clash Royale has a total of 24 Arenas, each with different themes and rewards to unlock. To progress from one Arena to another, however, you’ll need to rack up enough Trophies. Below, you’ll find the complete list of all the stages and the minimum requirement of the Trophies to reach them.
The Alienware 16X Aurora Gaming Laptop Boasts Premium Build Quality and Performance at a Great Price