Clash Royale‘s Arena 15 is filled with a lot of enemies that already know what they’re doing. Hence, you’ll need to use the best decks for Miner’s Mine if you want to win.
As the fifteenth Arena in the game, Miner’s Mine can definitely be tough to breeze through. While the early levels are more like warm-ups, once you reach this stage, you’ll often be matched against players with much more experience.
Most of the time, these opponents rely on top meta cards, and many of them will already know how to kite you with their decks, pushing you to make mistakes.
That doesn’t mean this level is impossible to push through, though. You can hold your own as long as you’re using the right deck compositions. If you’re unsure what to use, we’ve compiled some of the best Arena 15 decks below.
Best Arena 15 Decks
Below, you’ll find three strong decks that include all cards available up to Miner’s Mine, each tailored to a different playstyle.
Log Bait deck
Deck composition:
- Princess
- Goblin Barrel
- Log
- Inferno Tower
- Goblin Gang
- Valkyrie
- Skeletons
- Rocket
Log Bait is one of Clash Royale’s most iconic decks. A lot of pros use it and, of course, it’s still a strong option even in Arena 15. With an average elixir cost of 3.4, this deck’s strategy revolves around baiting out your opponent’s small spells, such as Log, Zap, or Arrows. Once those are out of the cycle, you’ll then punish them with their counters.
- Early on, it’s usually best to play patiently and focus on defense. Your goal is to figure out what spells your opponent has and force them to spend those on cards like Princess or Goblin Gang. Once they’ve burned their answers, you can drop a Goblin Barrel for easy chip damage.
- A classic combo is Goblin Barrel + Princess at the bridge, which stacks chip damage fast if they don’t have Log ready.
- If you notice they’re low on splash damage, you can also go Barrel + Goblin Gang at the bridge to overwhelm their defense.
- For quick surprise pressure, try Princess at the bridge with an instant Goblin Barrel. This forces them to split their defense and can also catch them off guard, especially if their small spell isn’t in cycle.
- When it comes to defending, the core trio is Valkyrie, Inferno Tower, and Skeletons. Valkyrie clears out swarms and support troops, Inferno Tower melts tanks, and Skeletons offer cheap distraction value to stall pushes.
Since Log Bait relies so much on spell-baiting and timing, you need to keep track of your opponent’s cycle. Try to find an opening and turn it into a big push.
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Balloon-Lumberjack-Freeze deck
Deck composition:
- Balloon
- Lumberjack
- Bowler
- Inferno Dragon
- Baby Dragon
- Freeze
- Tornado
- Zap
This deck plays really differently from Log Bait. It’s a bit slower and costs more on average (3.9), but in return, you get way stronger defense and some crazy Balloon pushes that can take towers fast.
- Instead of constantly spamming pressure like Log Bait, the goal here is to defend solidly, then go in with a big Balloon + Lumberjack push. You’ll usually back this up with Freeze or Tornado, depending on what they drop.
- When your Balloon’s getting close to the tower, that’s usually the perfect time to drop Freeze. It shuts down whatever they’re using to defend, and gives your Balloon a few precious seconds to land hits.
- If you can, add Baby Dragon to the push, too. Its splash damage is great for clearing out swarms and backing up the Balloon.
- The main thing to watch out for is how fragile the Balloon is. It melts fast if they stack swarms under it. A neat trick here is to use Tornado to pull their troops slightly off to the side.
- This not only keeps your Balloon alive but also lines up everything nicely for Baby Dragon or Bowler to clean up with splash damage.
- On defense, Bowler is amazing for shutting down ground pushes, as his knockback buys you time and stops swarms pretty easily.
- And if they’re sending in big tanks, Inferno Dragon just shreds them.
Between those cards, your defense is actually pretty solid.
What is the best Arena 15 deck in Clash Royale?
Deck composition:
- PEKKA
- Bandit
- Magic Archer
- Dark Prince
- Electro Wizard
- Fireball
- Zap
- Battle Ram
Also called PEKKA Bridge Spam, this deck is an excellent pick for Arena 15. Sure, it’s a bit pricey with an average Elixir of 4.0, but the payoff is huge. Most players here rely on heavy win conditions and often overcommit, which PEKKA can punish hard.
- Start light. Drop a Bandit at the bridge to “get a feel of their deck” and see what they’re running. Once they commit to a big push, that’s your cue to drop PEKKA.
- Back her up with Electro Wizard to stun and reset enemy tanks or support troops, and use Magic Archer to chip away at defenders from a distance, hitting both the tower and their supporting troops.
- Even though the deck’s named after PEKKA, your main win condition is actually the Battle Ram. After a successful defense, or if your opponent overspends, drop it at the bridge and turn your defense into a counterpush.
- While it charges, follow up with Bandit or Magic Archer behind PEKKA, or across the river for extra chip.
- If you notice them wasting Elixirs on one lane, you can split pressure by placing Bandit and Ram on another.
- Dark Prince and Electro Wizard handle most pushes when you defend, while Zap and Fireball take care of annoying troops and swarms.
Because this deck is a bit expensive, try not to just drop your troops randomly.
All cards in Miner’s Mine
Arena 15, Miner’s Mine, lets you unlock ten new cards, bringing your total card pool to 121.
One card that immediately stood out from here is Spirit Empress. This dual-form card shot straight to the meta when it was added in Season 73, and even after a few nerfs, it’s still considered high in the tier list.
CharacterRarityArena unlocked inArrowsCommonTraining CampMinionsCommonTraining CampAll Arena Levels
There are a total of 24 Arena levels available in the game, each with its own set of cards you can unlock. To progress through an Arena, however, you’ll need to collect a certain number of Trophies. Below is a list of all the Arenas and the number of Trophies needed to reach them.
Arena NumberArena NameTrophies Required1Goblin Stadium02300
So, there you have it. Those are the best decks to use in Miner’s Mine that can help you progress through the next level. If you’re looking for other Arenas, check out our guides for Arena 2, Arena 3, Arena 4, Arena 5, Arena 6, Arena 7, Arena 8, and Arena 9.