Clash Royale’s Arena 9 often matches you against more experienced players, so using the best decks can make all the difference.
Known as the Jungle Arena, this stage places you in a lush battlefield that also calls back to earlier levels with a fresh wave of Goblin cards. You’ll unlock Goblin Gang and Goblin Giant here, along with other powerful additions like Barbarian Hut, Barbarian Barrel, and the brand-new Rune Giant. These give you plenty of options to expand your deck, whether you prefer swarming, chipping away, or pushing with heavy units.
If you’re struggling to break through Arena 9, we’ve laid out some of the best Jungle Arena decks below, each tailored to a different playstyle.
Best Arena 9 decks
Rune Giant-Royal Hogs-Arrows
Deck Composition
- Rune Giant
- Royal Hogs
- Arrows
- Minions
- Skeleton Dragons
- Musketeer
- Fireball
- Cannon
This versatile deck lets you push in two ways: either through a heavy main push or with fast split pressure, depending on the matchup. It becomes especially dangerous once Double Elixir kicks in. With an average cost of 3.9 Elixir, it may be slightly heavier than some decks, but it makes up for it with powerful pushes and solid defensive tools.
- For your main push, drop the Rune Giant supported by Musketeer and Skeleton Dragons. The Rune Giant empowers both allies, with the Musketeer handling long-range single-target support while the Skeleton Dragons provide splash damage from above.
- Your secondary win condition comes from the Royal Hogs. These can be used to split push, particularly in Double Elixir. If the Rune Giant is pressuring one lane, send the Royal Hogs down the other to force your opponent to defend both sides and waste all their resources.
- You can also pair them with Fireball or Arrows to clear defending troops. This works even better if you know their building is out of cycle.
- On defense, rely on Cannon to lure attacking troops and Minions for extra support.
- Lastly, always keep Fireball or Arrow handy to deal with swarms and prevent your towers from being overwhelmed.
Hog-Prince-Wizard deck
Deck Composition
- Wizard
- Prince
- Hog Rider
- Arrows
- Skeleton Army
- Mini P.E.K.K.A
- Fireball
- Minions
With an average Elixir of 3.9, this deck relies on high-value cards and strong counterpushes instead of chip spam, with every troop capable of swinging momentum if used well.
- For offense, Hog Rider is your main win condition. Pair him with cheap support like Minions for a quick push, or add Wizard for a bigger setup that clears defenders along the way.
- Prince serves as a secondary win condition, especially in counterpush situations. If he survives a defense, dropping Hog Rider in front of him makes for a devastating push.
- On defense, Mini P.E.K.K.A and Skeleton Army are your main tank stoppers, while Wizard and Fireball give you reliable answers to swarms.
- Arrows act as your quick swarm control, making it easier for Prince or Hog Rider to break through.
The deck works best when played reactively. The key is to defend efficiently, then turn your surviving troops into a push. While air defense is a bit limited, the raw power of Wizard, Prince, and Hog Rider can quickly overwhelm opponents when you manage your Elixir well.
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What is the best deck in Arena 9 in Clash Royale?
Deck Composition
- Rune Giant
- Hog Rider
- Dart Goblin
- Fireball
- Cannon
- Knight
- Minions
- Musketeer
This well-balanced deck is the safest to use in Jungle Arena, since it’s less punishing if you make a mistake, making it the best overall. With an average of 3.5 Elixir, it combines dual win conditions with Rune Giant and Hog Rider, along with a flexible cycle and strong defense, allowing you to manage your Elixir efficiently throughout the match.
- The Rune Giant is your main win condition, as this card can create massive pushes by empowering two allies. Pair it with Hog Rider for tower pressure or Dart Goblin for ranged chip damage to make your pushes even stronger.
- On defense, Cannon and Knight provide cheap and reliable answers to enemy threats. Add a Musketeer for long-range support, and you’ll have both ground and air covered, while Minions serve as quick anti-air or distraction troops.
- Finally, Fireball is your go-to spell for handling swarms and support units.
- If Rune Giant isn’t in the cycle or feels too costly, you can still pressure by pairing Knight as a mini tank with Dart Goblin.
The core strategy with this deck is to defend efficiently, then turn that defense into a powerful counterpush led by Rune Giant.
All cards in Jungle Arena
Reaching Arena 9 lets you unlock nine new cards, bringing your total collection to 70. Many of these may remind you of earlier-level cards, as this arena introduces more Goblins and Giants.
CharacterRarityArena unlocked inArrowsCommonTraining CampMinionsCommonTraining CampAll Arena levels
There are a total of 24 arena levels available in the game. Each of them has different requirements regarding the trophies you need to earn. The higher you climb, the more and better cards you’ll get. Below is a list of all the arenas and the requirements for unlocking them.
Arena NumberArena NameTrophies Required1Goblin Stadium02300
So, there you have it. Those are the best Clash Royale decks for Arena 9 to progress through the next level. While you’re here, check out the card tier list and guides for Arena 2, Arena 3, Arena 4, Arena 5, Arena 6, Arena 7, and Arena 8.