Epic Games has updated its revenue share program to grant developers a bigger share of any profits their games make.
The changes, which came into effect in June 2025, were first outlined in May and allow any developer releasing a game on the Epic Store to keep 100% of the revenue generated from that title until they reach a certain threshold.
From June, any studio that releases a game on the platform will be exempt from paying revenue share to Epic on the first $1 million it earns. Should that milestone be reached, the revenue split will revert to Epic’s “regular 88%/12%.”
In addition to the above, the Fortnite and Unreal Engine creator launched a new ‘webshop’ initiative that allows developers to “offer players out-of-app purchases.” Epic described the service as a “cost-effective alternative to in-app purchases, where Apple, Google, and others charge exorbitant fees.”
“As an extra bonus, players spending in Epic Webshops will also accrue 5% Epic Rewards on all their purchases,” the announcement continued.
Competitor Comparison
Steam, by far the largest storefront on PC for digital games, works on a different revenue share model. By default, Valve takes a 30% commission of any game sold on Steam.
In 2018, the Half-Life creator introduced a tiered revenue share system that allows developers to retain more of a game’s revenue on the platform the more it makes, up to 80% for any title that makes more than $50 million.
Whether Epic’s new initiative will be enough to incentivize more developers to choose its storefront over Steam remains to be seen.