After months of waiting, Maleficent can finally be added to your Valley thanks to the Storybook Vale: The Unwritten Realm update. But getting her isn’t easy.
Alongside the regular updates and now two DLCs, Disney Dreamlight Valley is no stranger to adding a few highly anticipated characters to your adventure. Whether it’s Peter Pan, Flynn Ryder, Alice, or Merida, there’s always a new character coming to DDV.
However, they don’t instantly join your world when they’re released. No, you have to work for them by completing quests, cooking up meals, mining gems, and sometimes completing a few tricky puzzles. Such is the case for Maleficent, who’s been on the horizon since the Storybook Vale expansion released. So, here’s how to unlock her.
How to unlock Maleficent
Complete the Storybook Vale main quests
The main storyline of Storybook Vale is that you’re attempting to get Hades and Maleficent to see the error of their ways. Hades is pretty easy to help, but Maleficent requires you to reach her castle in order to speak with her.
This is only done through the main quest. If you’ve already completed this in the first part of the storyline, then skip to the next step. If not, check out our guide for all the main quests in Storybook Vale.
Head to the Unwritten Realms
After completing a Storm of Stories, you’ll be able to speak to the Lorekeeper, who will ask you to complete a page detailing where Maleficent is.
They’ll explain that she’s in the Unwritten Realms, leaving you to solve a puzzle to open the realm, just like you did with the Net. Press the levers until you make the face of Maleficent. As a hint, she’ll be facing you when the puzzle is complete. It should look like the image below.
With that, interact with the giant page and head inside to find Maleficent.
Find Maleficent’s ripped up ticket
Head up the stairs and you’ll discover Maleficent, who seems to be getting pretty frustrated with some feather quills. Speak to them and you’ll quickly understand why.
Thankfully, instead of waiting five eons, you can manipulate the numbers on the puzzle to read Maleficent’s number. You’ll find the pieces in the following places:
- To the far left of the waiting room.
- Opposite where you found the first, by the orange lamp.
- Behind the feather quill.
With them all, line them up in your inventory and put in the numbers: 9375. Then, head back to the Quill, who will direct you to the Processing Room.
Solve Maleficent’s First Anchor Moment
This puzzle’s pretty tricky. So you can either go through it yourself, lining up the stone heads so they all point up, then using the images, or you can check out the image below.
If you want to solve it yourself, then we’ll offer this hint. The skull with eye patches aren’t there, so they don’t need to be put on the board. Focus on what is there rather than what isn’t.
If you’re struggling, here’s the answer:
If the image isn’t loading or you can’t see it, it’s the following:
With that, head back to Maleficent, give her the anchor, and you’ll be tasked with two more before she’s fully rescued.
Second Anchor Moment
Head up to the second floor and speak to the Magic Quill. It’ll ask you a few questions before you can continue. The answers are as follows:
- 13
- 4
- 2
If you answer those correctly, they’ll give you the spinner. Attach it to the platform and spin the cogs. You need them all to line up so the light goes through to the end. It may take a little playing around.
However, we recommend focusing on the one on the far right so they line up together, then turning them so they’re up. Then go to the middle one, spin it until the far right brings light through the three, then use the last to complete the puzzle.
Next, head inside the realm.
Move the statues
You’ll need to move both statues up to solve this puzzle. The first is Aurora.
Head to the right, break through the barriers in front of you, and make sure to activate any levers, spinners, or water mechanisms you see; they’ll move the walkway so you can get the piece for the next water mechanism. Pick this up, place it behind Aurora, and use your watering can.
Then, head to the other side for the Spinning Top. Simply dig the cups away and water the mechanism. The door will open, and you’ll get the second note.
Go to Maleficent, speak to her, and then you’re on to the third and final step.
Third Anchor Moment
The final Anchor Moment will have you going back up to where you got into the second, and activating the spinner up there. Go through the doors to the left of the portal you just went into.
Once you go through, spin the wheel and speak to the Magic Quill. They’ll refuse to let you help unless you can grab the portal.
Head to the tornado and fish up the Portal using your rod. Then, in you go.
When you’re inside, all you need to do is move the weapon racks so the knight can go through. Follow the steps below for each stage:
Stage 1
- Push the furthest weapon rack to the right.
- Push the next weapon rack to the right.
- Push the Knight.
Stage 2
- Push the furthest weapon rack to the left.
- Push the other horizontal rack to the right.
- Push the Knight.
Stage 3:
- Push the two weapon racks on your right towards the Knight.
- Push the remaining two weapon racks towards the others.
- Move the Knight.
Then, head through the door and grab the page. With that in hand, head back to Maleficent and meet with a rather distressed Quill.
They’ll explain that the Lorekeeper needs you to erase Maleficent. It’s up to you whether you choose to or not, but given you’re reading this guide, you’ll probably want to keep her around (she’ll stay regardless of what you choose).
With that, head back to Storybook Vale and speak to the Lorekeeper. They’ll act a little mysterious, but you’ll be able to add Maleficent to your valley in the end.