Twitch star Jynxzi has called out Supercell after the developer published a blog post celebrating Clash Royale’s performance in 2025 without mentioning the creator many fans credit for the game’s resurgence.
The controversy centers on a section of Supercell’s article titled “Clash Royale: A Historic Year,” which highlights major gains in player engagement, playtime, and revenue across 2025. The post credits internal development decisions and interviews Clash Royale general manager Aleksandar Markovic, but makes no reference to Jynxzi or external creators.
Shortly after the article began circulating, Jynxzi reacted on X, writing that it was “probably the biggest spit in the face I’ve ever seen.” The streamer has been widely credited by fans and fellow creators with driving renewed interest in Clash Royale through high-viewership streams, tournaments, and viral clips throughout 2024 and 2025.
Jynxzi’s reaction sparked an immediate wave of support from other high-profile creators. MrBeast replied that he “only started playing again because of you,” while several streamers argued that creators have become a central force in reviving long-running live service games.
Another creator, TheSketchReal, went further, stating they would stop playing Clash Royale entirely until Supercell publicly acknowledged Jynxzi’s role. In the same thread, multiple posts pointed to third-party data suggesting notable jumps in player counts and revenue following Jynxzi’s sustained involvement with the game.
According to figures shared by community accounts citing Sensor Tower, Clash Royale’s estimated monthly revenue rose sharply in mid-2025, with May reportedly doubling earlier monthly totals.
Around the same period, Rocket League, another title heavily featured on Jynxzi’s streams, surpassed one million concurrent players for the first time in more than six years, fueling the broader argument that creator-driven exposure can materially impact aging live service games.
Supercell’s blog post describes 2025 as a turning point for Clash Royale, noting that re-engaged players doubled year over year and new player growth increased by nearly 500 percent. The company framed the results as proof of long-term investment in player-focused updates, while also cautioning that sustaining that level of growth remains a challenge.
Jynxzi later responded to critics by acknowledging that the article credited the internal team which the streamer claimed was “responsible for killing the game.”
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