Larian backs down on using AI art in Divinity – but will still use AI in development

https://www.dexerto.com/gaming/larian-backs-down-on-using-ai-art-in-divinity-but-will-still-use-ai-in-development-3302749/

Cande Maldonado Jan 09, 2026 · 2 mins read
Larian backs down on using AI art in Divinity – but will still use AI in development
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After months of mixed messaging and growing fan concern, the Baldur’s Gate 3 developer has made it clear that generative AI will not be used to replace human artists or produce final creative assets.

The studio has previously acknowledged using AI tools internally for things like brainstorming, reference gathering, placeholder text, and presentation decks. However, this openness led to speculation that the studio was moving more aggressively towards AI in the creation of its games.

Fears came to a head following a Bloomberg interview in mid December 2025, where comments about “pushing hard” on AI quickly spread online. Following an AMA on January 9, 2026, the studio has now clearly explained how AI is used at Larian and, just as importantly, where it is not.

Divinity draws a hard line on AI

During the AMA, Vincke confirmed Larian will not use generative AI for art in its next Divinity RPG, full stop, but it will use AI heavily across other departments.

“There is not going to be any GenAI art in Divinity,” Vincke said.

He acknowledged why the conversation spiraled in the first place. “I know there’s been a lot of discussion about us using AI tools as part of concept art exploration. We already said this doesn’t mean the actual concept art is generated by AI, but we understand it created confusion,” he said.

“So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development.”

Where AI does stay in the picture is speed. Vincke explained that iteration is everything during development.

“Having said that, we continuously try to improve the speed with which we can try things out. The more iterations we can do, the better, in general, the gameplay is. We think GenAI can help with this, and so we’re trying things out across departments.”

He concluded: “Our hope is that it can aid us to refine ideas faster, leading to a more focused development cycle, less waste, and ultimately, a higher-quality game.”

In practice, this kind of AI-driven testing fits neatly into games as reactive as Baldur’s Gate 3 or Divinity, where players can poke, steal, stack, or break almost anything. Automated systems can brute force thousands of strange player paths, flagging crashes and logic breaks most humans would never stumble into.