It’s finally here. The long-awaited Megabonk patch has landed, reintroducing the leaderboard after its removal and delivering a wave of balance changes players have been waiting for.
Since Megabonk’s release, it’s gone wild, selling over 1 million copies in just two weeks and seeing tons of players constantly diving in to check out the powerful weapons, unique characters, and grab the very best Tomes and Items.
However, as is the nature of any new game, it needed a few fixes, and since the developer had to remove the game’s leaderboard after cheaters managed to bypass it, fans have been waiting for its return, as well as some fixes to a few broken characters like Bush and Spaceman.
Joe’s Dagger sees a major damage cap
Along with the introduction of the leaderboard again, one of the primary changes seen in the patch is the change to Joe’s Dagger:
“Joe’s Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that’s a max of 2000% damage per minute. This means it’s unchanged early and mid game, but very late game it’s not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol”
As the developer mentioned, the damage could get to extremely OP levels, but thanks to the damage cap, it’ll still be powerful, just not “the only viable option” in the late game. So, it’s still worth using, just now it’ll sit among the best items.
Full patch notes
Final Swarm
The current meta required you to wear sunglasses and watch a slideshow / lightshow at 1.5fps for 5 hours to get a WR. This was never intended, and I don’t think anyone actually enjoyed that, so I’ve stirred up some ♥♥♥♥. The final swarm is harder to survive, and your executes and black holes won’t really save you anymore… probably
Related
Viral hit Megabonk hits massive sales number in just two weeks
All weapon buffs and nerfs in Warzone & Black Ops 6 Season 5
- New ghosts appear in the Final Swarm
Game
- Added Megachad’s Theme
- Optimized FPS when using Dexecutioner and Black Hole
Other
- Hopefully fixed an issue where players lost their save files if the game crashed
Bugs
- Spaceman’s passive now properly works and gives XP increase per level
- Fixed a bug where the Black Hole hitboxes were like 10x the size of the actual projectile, basically covering the entire map lol
- Fixed a bug where Spiky Shield didn’t stack correctly
- Added max duration to weapons, so that they don’t stop shooting once you hit the projectile limit. For example the sword projectile was being affected by duration, even though it’s only ever active for 1 seconds. But too much duration made it active for much longer, which means the cap was being filled with empty projectiles. Basically: Weapons like Dexecutioner, Axe, Sword, etc are working properly and shooting their projectiles now, even with high duration. This is a buff for pretty much all weapons.
Balancing
- Chaos Tome now gives 50% better rewards
- Rolly Bones enemies on Desert are now slower
- Black Hole default size increased by 20%
- Black Hole proc coefficient reduced (0.9 -> 0.7) to match similar weapons (sword, axe, aura, etc). Proc Coefficient is a multiplier used to proc stuff like Moldy Cheese or Spicy Meatball.
- Bush’s passive Marksman now has its cooldown reduced by 0.4s per 10 levels. Starts at 5s cooldown, and caps at 1s cooldown at level 100.
- Joe’s Dagger now has a max damage increase cap of 200 per minute. So if you have 10 daggers, that’s a max of 2000% damage per minute. This means it’s unchanged early and mid game, but very late game it’s not gonna be the only viable option anymore. Before this change, you could get 20 000% damage in 10 seconds, which nothing else in the game could contest lol
- XP Tome nerf: 9% -> 7% . The majority wanted this nerf, but some people really don’t like it. At least give it a try, and if everyone ends up hating it, I can just revert it back to 9% next week. Please go easy on me
Leaderboards
- Fixed some issues that allowed players to break the leaderboards for others
- Removed the All Leaderboards button until I actually implement more leaderboard stuff, like character-specific boards, etc
- Set up a list of known cheaters that are banned globally and will never show up on the leaderboards again once caught.