Overwatch Season 1 full patch notes: 5 new heroes, UI overhaul, huge balance changes, more

https://www.dexerto.com/overwatch/overwatch-season-1-2026-patch-notes-3316416/

Brad Norton Feb 10, 2026 · 31 mins read
Overwatch Season 1 full patch notes: 5 new heroes, UI overhaul, huge balance changes, more
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Overwatch Season 1, yes, another Season 1, the start of a new arc, is now upon us. This jam-packed update brings five heroes, a long-awaited UI overhaul, tons of under-the-hood tweaks, and more balance changes than you’ll know what to do with. Here’s the full rundown.

Blizzard’s hero shooter is in the midst of a renaissance. Players are jumping back in by the thousands as a new year-long story arc gets underway and a wide array of new content joins the mix.

The devs are so serious, in fact, they’ve dropped the 2. Bye-bye, Overwatch 2, hello again, Overwatch.

Before you jump in and start digging into all the new goodies, brush up here with the full Season 1 patch notes.

Overwatch Season 1 patch notes

GENERAL UPDATES

Comms/Ping Updates

Praise

“Praise” added as a new default function of the Comms Wheel.
● Tapping the Comms Wheel button now tells your allies how awesome they are with Praise voice lines that are unique to each hero.
● By default, the Comms button functionality now mimics the functionality of the Ping Button, meaning there is a very short delay (.18 seconds by default) between pressing the button and the wheel opening.
● This new functionality can be disabled in the Options with the setting “Enable Quick Press Praise”. The delay can be modified with the setting “Comms Wheel Press Delay”.
● This short delay is immediately canceled when any mouse movement or right stick movement is detected, for players that want to flick to a Comms Wheel option.
● Praise can be assigned to the Comms Wheel in the Options, but it is not assigned to the Comms Wheel by default

New Contextual Voice Lines and Functionality
● Heroes now emit voice lines that suggest setup locations to their team when players use neutral pings during the Setup Phase while defending in Attack/Defend modes.
● Heroes now have more specific internal monologue voice lines for when they request healing and no supports are available to help.
● Heroes on defense in Escort and Hybrid are now more likely to notice when a payload is being pushed by a sneaky player and call it out with a voice line.
● Heroes will now automatically call out to their team with a voice line when they detect an invisible hero nearby (Sombra).

This uses the same cooldown and tuning as when heroes detect Widowmaker aiming at them and warn their allies with “sniper” voice lines.
● Heroes can aim at an allied Jetpack Cat and ping her to request a pick up at their location with a voice line.
● The “On My Way” Comms now prints an ETA in seconds in text chat when aiming at an allied hero based on the speaker’s speed.
Bug Fixes:
● The Ping System’s spam protection now works in the Waiting For Players phase of a match.
● Supports no longer hear the healing ping sound effect when another support on their team pings an injured ally.
● Thanking a support for the “Not So Thankless” challenge should now more reliably count for challenge completion.

Advanced Info Panel:
● Added all 5 new heroes.
● All Cleanses in the Advanced Info Panel have been separated between Lesser Cleanses which are much more common and Greater Cleanses which are more rare and can cleanse Stuns. The definitions of these keywords have been updated.
● Added the following new Keywords to abilities where relevant:
○ Aura – An Energy ability that gains resource whenever dealing damage or healing.
■ Example: Mizuki’s Remedy Aura
○ Break – Removes Tether effects.
■ Examples: Jetpack Cat’s Catnapper, Lifeweaver’s Life Grip, Reinhardt’s Charge, Roadhog’s Chain Hook
○ Displace – Prevents a hero from taking actions while moving them, interrupts Channeled abilities, and is not Cleansable.
■ Examples: Doomfist’s Rocket Punch, Reinhardt’s Charge, Roadhog’s Chain Hook
○ Heat – Ceases to function when the Heat gauge is full and cools off automatically when not firing.
■ Examples: Emre’s Siphon Blaster, Orisa’s Augmented Fusion Driver
○ Immobilize – Removes control of hero movement.
■ Examples: Hazard’s Downpour, Lucio’s Soundwave, Wrecking Ball’s Piledriver, Zarya’s Graviton Surge
○ Tether – Attaches a hero to a location or hero within a radius until the tether ends.
■ Examples: Jetpack Cat’s Lifeline, Jetpack Cat’s Catnapper, Mauga’s Cage Fight, Mizuki’s Binding Chain

Updated Look and Feel
● The revamped UI focuses on your friends and favorite heroes more than ever. Showcase your best skins and invite friends with the social panel.
Notification Hub
● We’ve added Notifications, a new in-game screen that keeps all important notifications in one place. You’ll find Endorsement rewards, Thank You for Reporting, Important News, and other key updates whenever you want to check them. No more popup overload! This is the first step toward a cleaner, more streamlined login experience.
Loot Box Updates
● A selection of cosmetics from Seasons 15 through 20 have been added to loot boxes.
Player Title Updates
● Player Titles are now a range of rarities, from Common to Legendary.
Options Updates
● Added an option to adjust the Field of View on Xbox Series X, Playstation 5, and Playstation 5 Pro consoles
● Added options to adjust the volume of the Lobby SFX and Music
● Controller options have been separated into three categories, in order to make it easier to find and adjust settings:
○ Controller
○ Controller Deadzone
○ Aim Assist

COMPETITIVE PLAY UPDATES

Competitive Element

Rank Reset
● With 5 new heroes joining the fray, alongside several new perks and balance changes for existing heroes, this soft reset is designed to put players on an even playing field and give them a chance to climb in a chaotic new environment where everyone is learning together!
● All ranks in Role Queue and Open Queue in Competitive Play have been reset to Unranked, and all players will need to complete their respective 10 placement matches for each role.
● Hero Skill Ratings have also been soft reset.
● This Rank Reset did not change the Rank Distribution, so players can expect to see a similar number of players in each Rank once everyone is calibrated again.
Rewards:
● Crimson Wolf replaces Galactic as this year’s Competitive Weapon Variant and will be available to be unlocked with Competitive Points after the first two weeks of the season!
● Galactic Weapon Variants join the Gold and Jade Weapon Variants as Legacy Rewards.
● Achieving Diamond or above in Role Queue or Open Queue will now unlock Doomfist’s Crimson Wolf skin.
● All Competitive Points earned in the 2025 Competitive Year have been converted into Legacy Competitive Points.
Top 500 Challenger Updates
● We heard your feedback about the name change, and we agree “Top 500” was too iconic to abandon, so we’ve combined the old and new names.
Sort By Rank:
● The Top 500 Challenger leaderboard can now be sorted by Rank.
○ Rewards are awarded based on Challenger Score.
○ Only players with enough Challenger Score to be on the leaderboard are sorted by Rank.

Rule Changes
● Challenger Score is no longer awarded based on the highest ranked player in the match.
○ Challenger Score is now always awarded based on your own rank.

● Diamond removed from Top 500 Challenger eligibility

● The challenge required for Top 500 Challenger eligibility has been swapped from Seasoned Competitor to Adept Competitor.

● Challenger Score deduction on loss increased from 33% to 40%

Rewards
● Player Icons return as a reward for Top 500 Challenger.
○ New icons will be available at each Rank Reset, meaning that a new icon becomes available to earn every 3 seasons.
○ Placing in Top 500 Challenger during the Rise of Talon Season 1, 2, or 3 will grant the Conquest Top 500 Challenger player icon.
Socials Links Update
● We’ve been working to expand the tech that allows our Community Team to add social links of prominent players to the leaderboard.
○ Updates in Season 21 should allow for considerably more players to have their social links added to this feature.
● We’ve discovered that some older Battlenet accounts without a birthdate set are not able to view social links.
○ This feature is designed to be for players that are 18+, but the lack of a birthdate is currently preventing these older accounts from viewing the social links.
○ We’re continuing to investigate solutions to this problem and we apologize to those players that are unable to use this feature at this time.

Tuning Changes
● Challenger Score payout for each Rank and Division has been tuned to further favor the highest ranks:
○ Master 5 – 20
○ Master 4 – 30
○ Master 3 – 40
○ Master 2 – 50
○ Master 1 – 60
○ Grandmaster 5 – 100
○ Grandmaster 4 – 125
○ Grandmaster 3 – 150
○ Grandmaster 2 – 175
○ Grandmaster 1 – 200
○ Champion 5 – 250
○ Champion 4 – 300
○ Champion 3 – 400
○ Champion 2 – 550
○ Champion 1 – 700
● The Challenger Score requirement to appear on the Top 500 Challenger Leaderboard has been reduced:
○ Combined Role and Open Queue: Reduced from 5000 to 2000.
○ Each Individual Role: Reduced from 4000 to 1500
● Increased Maximum Heat Bonus from 40% to 100%

Bug Fixes
● Fixed the Friends Leaderboard being organized randomly.

HERO UPDATES

General Changes
● All heroes can now see allied health states through walls; previously only support heroes could.

Roster Updates
● Domina has been added to the Tank roster
● Anran has been added to the Damage roster
● Emre has been added to the Damage roster
● Jet Pack Cat has been added to the Support roster
● Mizuki has been added to the Support roster

Console Aim Assist
● Added a legacy option to use the previous aim assist strength curve.
● The previous 4% auto-aim change applied earlier this season for select heroes has now been extended to all hitscan heroes.
○ Does not apply when using the Legacy Aim Assist option.

Sub Roles

Tank Role Passive
● Reduced ultimate charge is granted from healing and damage received.
○ Ultimate Generation Reduction: -40%
● Base health increased in Role Queue game modes.
○ Bonus Health: +150
● Knockback Resistance and Critical Damage Resistance removed from the role passive.
Damage Role Passive
● Removed.
● The following effects that were previously granted by the Damage Role Passive are now baseline for all heroes.
○ In-Combat Healing Reduction on Damage: -30%
○ Reduced effectiveness against Tanks: -15%


Support Role Passive
● Removed.
● Global regeneration after 6 seconds remains unchanged.


Tank Sub-Roles
Initiator
Heroes: D.Va, Doomfist, Winston, Wrecking Ball
● Staying airborne lightly heals you.
○ Airborne Time: 0.8 seconds
○ Total Healing: 75
○ Heal Duration: 1 seconds

Bruiser
Heroes: Mauga, Orisa, Roadhog, Zarya
● Reduces critical damage received. While at critical health, gain movement speed.
○ Critical Damage Reduction: -25%
○ Movement Speed Bonus: 20%
Stalwart
Heroes: Domina, Hazard, Junker Queen, Ramattra, Reinhardt, Sigma
● Reduces knockbacks and slows received.
○ Knockback Resistance: 40%
○ Slow Resistance: 40%


Damage Sub-Roles
Specialist
Heroes: Bastion, Emre, Junkrat, Mei, Soldier: 76, Symmetra, Torbjörn
● Eliminating an enemy briefly increases reload speed.
○ Reload Speed Bonus: 50%
○ Duration: 3 seconds
Recon
Heroes: Pharah, Freja, Echo, Sombra
● Damaging enemies below half health reveals them through walls.
○ Reveal Duration: 5 seconds
Flanker
Heroes: Anran, Genji, Reaper, Tracer, Vendetta, Venture
● Health packs restore additional health.
○ Additional Healing: +75
Sharpshooter
Heroes: Ashe, Cassidy, Hanzo, Sojourn, Widowmaker
● Critical hits reduce movement ability cooldowns.
○ Cooldown Reduction: 0.75% of damage dealt

Support Sub-Roles
Tactician
Heroes: Ana, Baptiste, Jetpack Cat, Lúcio, Zenyatta
● Excess ultimate charge is retained after using your ultimate ability.
○ Bonus Ultimate Charge Cap: 25%
○ Reduced Ultimate Charge Gain Rate: -25% while above 100%
Medic
Heroes: Kiriko, Lifeweaver, Mercy, Moira
● Healing allies with your weapon also heals you.
○ Self-Healing: 25% of healing dealt
Survivor
Heroes: Brigitte, Illari, Juno, Mizuki, Wuyang
● Using a movement ability activates passive health regeneration.

Hero Balance Changes

TANK
D.Va
● Base Health reduced from 375 to 325. (5v5)
○ Total reduced from 700 to 650
● Base Health reduced from 300 to 250. (6v6)
○ Total reduced from 600 to 550

Mauga
● Kinetic Bandolier – Minor Perk
○ Ammo generation now grants 150 ammo instantly instead of over time.
Orisa
● Protective Barrier – Major Perk (6v6)
○ Cooldown increased from 8 to 10 seconds.
● Charged Javelin – Major Perk
○ Fixed animation issues when charging Javelin.
Reinhardt
● Barrier Re-Charge – Minor Perk
○ Removed.
● Crusader’s Resolve – Minor Perk
○ While using Barrier Field, passive health regeneration triggers 75% sooner.
Roadhog
● Take a Breather (5v5)
○ Resource maximum duration increased from 2.5 to 3 seconds.
● Pulled Pork – Major Perk
○ Overhealth maximum increased from 250 to 300.

Sigma
● Experimental Barrier
○ Barrier health reduced from 700 to 650.
● Hyper Regeneration – Minor Perk
○ Barrier health conversion rate reduced from 50% to 40%.

Winston
● Barrier Toss – Minor Perk
○ Removed.
● Electric Charge – Minor Perk
○ Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%.
Wrecking Ball
● Pack Rat – Minor Perk
○ Removed.
● Multi-Ball – Minor Perk
○ Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines.
Zarya
● Particle Cannon
○ Primary fire maximum damage per second reduced from 190 to 175.
● Energy Converter – Minor Perk
○ Removed.
● Spotter – Minor Perk
○ Moved from Major to Minor.
○ Movement speed bonus reduced from 25% to 20%.
● Energy Lance – Major Perk
○ No longer requires being above 50 energy.
● Extra Oomph – Major Perk
○ While a Barrier is active, dealing damage with Particle Cannon’s beam generates energy.

DAMAGE
Ashe

● Sidewinder – Minor Perk
○ Removed.
● Double-Barreled – Minor Perk
○ Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.
Anran
Fan the Flames
● Impact damage increased from 4 to 5
● Maximum ammo increased from 8 to 10
Inferno Rush
● Maximum vertical height reduced by 20%
● Added “hold to use Inferno Rush” hero option
Dancing Blaze
● Cooldown decreased from 10 to 8 seconds
● Cleansing effect removed
Cassidy
● Combat Roll
○ Cooldown reduced from 6 to 5 seconds.
● Gun Slingin’ – Major Perk
○ Removed.
● Rollin’ Round-Up – Major Perk
○ Combat Roll heals 15 health for each bullet reloaded.

Echo
● Focused Rush – Minor Perk
○ Movement speed bonus increased from 10% to 20%.
Freja
● Hunter’s Instinct – Minor Perk
○ Removed.
● Relentless Barrage – Minor Perk
○ Moved from Major to Minor.
● Rising Winds – Major Perk
○ Updraft gains an additional charge but has 20% reduced height.
Hanzo
● Lunging – Minor Perk
○ Removed
● Dragon Fury – Minor Perk
○ Moved from Major to Minor.
○ Attack speed reduced from 25% to 20%.
○ Duration reduced from 2 to 1.5 seconds.
● Frost Arrow – Major Perk
○ Press Reload to ready an explosive frost arrow that slows enemies by 35% for 3 seconds.
Pharah
● Sky Spy – Major Perk
○ Removed.
● Rocket Salvo – Major Perk
○ After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 40 damage.
Reaper
● Shadow Step
○ No longer cleanses on use.

Soldier: 76
● Tactical Salvo – Minor Perk
○ Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor.
● Recycled Pulse Munitions – Minor Perk
○ Removed.
● Helix Propulsion – Minor Perk
○ Helix Rocket projectile speed increased by 50%.
Sombra
● Opportunist
○ No longer detects enemies below half health.
○ Now reveals enemy ultimate abilities on nameplates.
● Healthy Hacker – Major Perk
○ Removed.
● High-Speed Bandwidth – Major Perk
○ Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds.

Torbjörn
● Fully Loaded – Minor Perk
○ Removed.
● Pre-Heated – Minor Perk
○ Molten Core activates Overload.
Tracer
● Pulse Pistols
○ Damage reduced from 6 to 5.75.
○ Gains the increased global projectile size (0.04 meters).
● Chronal Dash – Minor Perk
○ Blink distance increased by 20%.
● Flashback – Major Perk
○ Removed.
● Blink Packs – Major Perk
○ Moved from Minor to Major.

Vendetta
● Health increased from 150 to 175.
● Armor reduced from 125 to 100.
● Soaring Slice
○ Cooldown increased from 6 to 7 seconds.
● Extra Edge – Minor Perk
○ Projected Edge costs 25% less energy.
● Relentless – Major Perk
○ Moved from Minor to Major.
● Swift Vengeance – Major Perk
○ Removed.

Widowmaker
● Seeker Mine – Major Perk
○ Damage increased from 50 to 75 over its duration.
● Escape Plan – Major Perk
○ Removed.
● Widow’s Bite – Major Perk
○ Scoped shots can charge up to 125%, piercing enemies when fully charged.

SUPPORT

Baptiste
● Assault Burst – Minor Perk
○ Moved from Major to Minor.
○ Attack speed reduced from 25% to 20%.
● Biotic Reloader – Minor Perk
○ Removed.
● Expanded Field – Minor Perk
○ Immortality Field radius increased by 30%.
● Automated Healing – Major Perk
○ Moved from Minor to Major.
○ Healing per shot increased from 25 to 40.

Illari
● Solar Rifle – Secondary Fire
○ Resource regeneration reduced from 43 to 35.
● Outburst
○ Cooldown increased from 7 to 8 seconds.
● Solar Flare – Major Perk
○ No longer costs resource.
○ Now has a 10-second cooldown.

Kiriko
● Healing Ofuda
○ Projectile speed increased from 18 to 24.
● Swift Step
○ No longer cleanses on use.
● Foxtrot – Major Perk
○ Removed increased cooldown recovery buff
○ Movement speed buff duration increased from 2 to 4 seconds

Lifeweaver
● Tree of Life
○ Overhealth conversion rate from overhealing increased from 50% to 100%.
● Lifeweaving – Minor Perk
○ Removed.
● Cleaning Grasp – Minor Perk
○ Removed.
● Petal Power – Major Perk
○ Removed.
● Petal Protection – Minor Perk
○ Allies heal 20 health per second while standing on Petal Platform.
● Dashing Escape – Minor Perk
○ Rejuvenating Dash distance increased by 30%.
● Sow the Seed – Major Perk
○ Quick Melee with Healing Blossom equipped tosses a seed forward.
○ Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds.

Mercy
● Sympathetic Recovery – Passive
○ Removed.
● Swift Recovery – Passive
○ Health regeneration begins sooner.

Moira
● Destruction’s Divide – Minor Perk
○ Focused healing/damage bonus increased from 25% to 30%
Wuyang
● Restorative Stream
○ Passive healing reduced from 25 to 20.
○ Beam healing increased from 50 to 55.

Zenyatta
● Transcendent Condemnation – Minor Perk
○ Removed.
● Discordant Repair – Minor Perk
○ Zenyatta gains 10% lifesteal against enemies affected by Discord Orb.

CORE GAME UPDATES

Core Game Modes
Clash Removed
● Clash has been removed from QP

Map Updates
Gibraltar Narrative Updates

Area 1:
● A new entrance to the left side (from Attackers POV) building has been added
● The bridge is destroyed
● The large health pack position in the lower choke area has been adjusted
● Server room opening has been widened
● Some cover adjustments have been made to the high ground surrounding first point
Area 2:
■ New ramps have been added to allow easier access to the high ground
■ The dropship has been angled and the health pack inside of it has been moved to the ground level to stop defenders from health pack camping
Area 3:
● A new ramp has been added to allow easy access to the high ground on the far right side (from Attackers POV)
● The bridge has been destroyed
● Small rubble piles have been added to a few areas to smooth out movement in this area

Rialto and Colosseo
With Vendetta in charge of Talon, our Italy maps have seen some changes. Banners signifying the glory of La Lupa’s new empire have been raised across the city’s various neighborhoods, and a throne fitting of her strength has been raised in Rialto.

STADIUM UPDATES

Hero Builder
● A new and accessible way to build your hero and choose your playstyle in Stadium!
● Smart Build Recommendations based on your current build.
● Bundle Recommendations to get right into the action.
● Counter Item suggestions based on the enemy team.

Vendetta
Continuum – Power
● Before dying, temporarily come back to life with 15% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)
Rising Rampage – Power
● [Onslaught]’s maximum stack increases by 1 after earning 2 Eliminations, up to 3.
Overloaded Strike – Power
● After using [Soaring Slice], holding Overhead swing in air can channel level 1 [Sundering Blade] with 25% increased damage.
Skycut – Power
● After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 50% damage.
Defiance Core – Power
● [Warding Stance] energy regenerates energy regenerates now even while blocking at 75% rate. For every [Projected Edge] fired, reduce [Whirlwind Dash] and [Soaring Slice] cooldown by 0.7s.
Furious Friction – Power
● [Warding Stance] has 50% increased energy regeneration rate.
Riposte – Power
● After blocking ranged damage, remove [Warding Stance] move speed penalty. Vendetta’s next swing becomes an overhead swing.
Cyclone Charge – Power
● [Whirlwind Dash] to continue spinning up to 3s for 50% damage after the initial spin.
Double Dash – Power
● After [Whirlwind Dash] is finished, it can be reactivated within 3s for 50% damage.
Exalted Empress – Power
● After using [Soaring Strike], overhead strike and [Sundering Blade] gives 30% of damage as temporary Overhealth, up to 100.
Up and Over – Power
● Using [Soaring Slice] gives 35% of missing life as Overhealth for 10s.
Cataclisma – Power
● [Projected Edge] explodes on enemy hit, dealing 20 (AP) damage to enemies within 4m.
Crater Creator – Rare Weapon Hero Item
● +10 Health
● +10% Weapon Power
● Performing an Overhead swing mid-air drags the hit enemy down to the ground along with Vendetta, dealing 30 (WP) damage on land.
● 4000 Cost
Scaled Steel – Epic Weapon Hero Item
● +10% Attack Speed
● +25% [Palatine Fang] Swing Range
● 10000 Cost
Chimera Cross – Rare Ability Hero Item
● +10% Ability Power
● After blocking damage, gain 15% Ability Power for 5s.
● 5000 Cost
Warrior’s Shout – Rare Ability Hero Item
● +25 Health
● +10% Ability Power
● Using [Whirlwind Dash] gives 10% of max life as Overhealth to all allies within 9m.
● 6000 Cost
Talon Trinket – Rare Ability Hero Item
● +10 Health
● +5% Cooldown Reduction
● For each enemy hit by [Sundering Blade], reduce [Whirlwind Dash]’s Cooldown by 1s.
● 4500 Cost
Onslaught Amplifier – Epic Ability Hero Item
● +25 Health
● Gain 5% Ability Power for every [Onslaught] stack.
● 12000 Cost
Marzia’s Mastery – Epic Ability Hero Item
● +10% Weapon Lifesteal
● +15% Ability Lifesteal
● [Soaring Slice] heals all allies within line of sight for 150% of the damage dealt over 2s.
● 9500 Cost
Ricochet Razor – Epic Ability Hero Item
● +10% Ability Power
● +10% Ability Lifesteal
● [Projected Edge] bounce off surfaces 1 time.
● 10000 Cost
Colosseo Coin – Rare Survival Hero Item
● +25 Health
● The last player to land a killing blow on you becomes a target. Eliminate the target to gain 200 extra Stadium Cash and reset cooldowns.
● 4000 Cost
Braced Blade – Rare Survival Hero Item
● +25 Health
● Gain 1 [Onslaught] stack for every 50 damage absorbed with [Warding Stance].
● 4000 Cost
Chargeguard – Rare Survival Hero Item
● +25 Health
● After deflecting a melee attack, gain 2% Ultimate Charge.
● 4000 Cost
Duelist’s Draught – Epic Survival Hero Item
● +25 Health
● +5% Move Speed
● Gain 15% damage reduction if there is only 1 enemy within 6m.
● 9000 Cost
Antonio’s Lesson – Epic Survival Hero Item
● +50 Health
● Gain 50% damage reduction during dashing using [Whirlwind Dash] or [Soaring Slice].
● 9000 Cost
Vicious Vow – Epic Survival Hero Item
● +50 Health
● While channeling [Sundering Blade], gain 25 (AP) Overhealth every second, up to 50 (AP).
● 9000 Cost

Ashe Rework

The following Powers have been removed:
● Head Honcho
● Incendiary Rounds
● Incendiary Blast
● Early Detonation
● Molten Munitions
● Partners in Crime
The following Items have been removed:
● Tripod
● Ironsights
● Sidewinder
Slow Burn – Power
● New
● Dealing Scoped Critical Damage burns enemies for 30% additional damage over 3s.
Fire at My Fingertips – Power
● New
● Dealing weapon damage to burning enemies restores 1 ammo.
Controlled Boom – Power
● New
● After using [Dynamite], reactivating the ability causes it to explode after a 0.5 second delay. [Dynamites] that explode mid-air burn for 1s longer.
Stacked Sticks – Power
● Converted to Power
● Removed +15% Ability Power
● [Dynamite] has 40% increased Blast Radius and burns 25% faster.
What in Tarnation!? – Power
● New
● For 2.5s after [Coach Gun] knocks you airborne, gain 20% increased attack speed and fall more slowly while aiming.
PinB.O.B. – Power
● New
● After [B.O.B.] charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.
Calamity – Power
● Changed from “Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40(AP) additional damage over 3s” to “Using [Coach Gun] reloads 25% of your Ammo. The restored shots burn enemies for 40(WP) over 3s”.
Out With a Bang – Power
● Additional mini dynamites damage decreased to 50% reduced damage (Down from 30% reduced damage).
Aero-Dynam-ite – Rare Weapon Hero Item
● New
● +25 Health
● +5% Weapon Power
● When your [Dynamite] explodes, gain 30% Attack Speed and 15% Move Speed for 3s.
● 4000 Cost
Maxed Mag – Epic Weapon Hero Item
● Rarity changed to Epic (was Rare)
● Cost increased to 10000 (Up from )
● Added +50 Health
B.O.B Wire Defense – Epic Ability Hero Item
● Removed 50 Health
● Added 10% Ability Power
Incendiary Blastpaper – Epic Ability Hero Item
● +10% Ability Power
● [Coach Gun] applies Burning, dealing 75 damage over 5s.
Silver Spurs – Rare Survival Hero Item
● Added +5% Cooldown Reduction
Build-A-Blast Buckshot – Epic Survival Hero Item
● Added +50 Health
● Removed “[Coach Gun] has 50% increased self knockback”
● Added “Gain 15% Damage Reduction while Airborne”

New Push Map – Serenza

Competitive Update
● Powers are now granted in rounds 1, 2, 4 and 6.

TANK
D.Va

Ignition Burst – Power
● Redesigned: [Boosters] knockback applies burn that deals 60 damage over 3s.

Doomfist

Seismic Rally – Power
■ Max Life Overhealth gained per second increased from 3% to 5%.
Block Party – Power
■ Self Heal increased from 5% to 8% of Max Life per second.
Rising Uppercut – Power
■ Cooldown reduced from 12s to 10s.
Asteroid Smash – Power
■ Cooldown reduced from 12s to 10s.
■ Maximum impact damage increased from 150 to 200.
■ Now triggers Overhealth from The Best Defense
Quickcharger – Epic Ability Hero Item
■ Cost reduced to 10000 (Down from 12000).

Orisa

Hot Rotate-O – Power
● Redesigned: When you Overheat, [Javelin Spin] cooldown is reduced by 100%.
Shield Divergence – Power
● Barrier is now quickly thrown in front of Orisa instead of being thrown towards where Orisa is aiming.
3D-Printed Lance – Epic Ability Hero Item
● Added: [Energy Javelin] hit also reduces cooldown by 15%.

Reinhardt

Magma Strike – Power
■ Lava duration increased from 1s to 2s.
Blazing Blitz – Power
■ Added 25% Starting Ultimate Charge.
Chimera Maw – Epic Ability Hero Item
■ Removed “For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%.”
■ Added “Hitting an Airborne target above 3m burns them for 20% of Fire Strike damage over 3s.”

Sigma

Mass Driver – Power
● Added: [Experimental Barrier] heals 100 health when [Accretion] projectile passes through. (Heal scales with Ability Power)
Event Horizon – Power
● Added: [Kinetic Grasp] also gives overhealth to allies in line of sight.
Singularity – Power
● Added: [Accretion]’s cooldown is reduced by 25% on direct hit.
Apogee Alignment – Power
● Hypersphere damage decreased from 100% to 50%.

Winston

Primal Slam – Power
● Jump Pack cooldown is triggered again with max cooldown when using Primal Slam
Premium Peanut Butter – Rare Survival Item
● Rarity changed to Epic (Previously Rare)
● Cost increased to 10000 (Up from 6000)
● Health increased to 50 (Up from 25)
S. PaceArmor – Epic Survival Item
● Rarity changed to Rare (Previously Epic)
● Cost decreased to 4000 (Down from 9000)
● Armor decreased to 25 (Down from 50)

DAMAGE

Freja

Lille Fælde – Power
■ Mini Bola damage decreased to 40% reduced (Down from 30% reduced)
So Cooked – Power
■ Bola damaging zone bonus damage decreased to 20% (Down from 30%)
Volley à Deux – Power
■ Bonus Shot damage decreased to 50% reduced (Down from 33% reduced)

Genji

Deflect-o-bot – Power
● Deflected projectile speed bonus increased from +50% to +200%
● Auto-targeting duration increased from 1.5s to 2s
Sacred Shuriken – Power
● Added: +50% Primary fire projectile speed

Reaper

Death Step – Power
● [Death Blossom] can now be canceled while being casted after using [Shadow Step].

Sojourn

Espresso Shots – Rare Weapon Item
● Cost decreased to 4000 (Down from 4500)
Murphy’s Motor Module – Epic Weapon Item
● Cost decreased to 10000 (Down from 12000)
Shah-Mat Strategem – Epic Weapon Item
● Cost decreased to 10000 (Down from 11000)
CAF Calibrator – Rare Ability Item
● Cost decreased to 3750 (Down from 5500)
Afterburners – Rare Survival Item
● Cost decreased to 4000 (Down from 4500)
Rocket-Powered Javelin – Rare Weapon Item
● Cost decreased to 4050 (Down from 5000)

SUPPORT

Lucio

Reverb – Power
■ Free cast window increased from 2s to 3s
■ Free cast effectiveness increased to 70% reduced (Up from 75% reduced).
Signature Shift – Power
■ Now also triggers on Gadget Use
■ Added “Restore 10% Max Ammo” after Ability and Gadget Use
Radio Edit – Power
■ Triggered Sound Barrier Overhealth increased to 80% reduced (Up from 85% reduced)
Hip Hop – Epic Survival Hero Item
■ Cost reduced to 9000 (Down from 9500)

Mercy

General
● Baseline Damage Boost reduced from 30% to 20%
Threads of Fate – Power
● Additional Chain effectiveness reduced from 35% to 30%
Tethered Tourniquet – Power
● No longer resets Buff duration when switching between Pistol and Staff
Equivalent Exchange – Power
● Added “Dealing 1000 [Caduceus Blaster] damage restores 1 charge of Resurrect.”
Battle Medic – Power
● Changed to “After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s.” from “Every 1s your Staff is attached, [Caduceus Blaster] gains +3% Attack Speed (stacks 10 times) until reloading or swap to your Staff.”
● No longer resets Buff duration when reloading or when switching between Pistol and Staff
Celestial Clip – Epic Weapon Hero Item
● Cost reduced to 9000 (Down from 10000)

Moira

General
● Now earns 8.3% less currency from Damage and Healing
Cross Orbal – Power
● Reduced capacity of bonus orb to 60% reduced (Down from 50% reduced)
Chain Grasp – Power
● Multi-targeting duration increased from 3s to 4s
Scientific Deathod – Power
● Ultimate Charge per target passed through increased from 5% to 8%

Zenyatta