The 10 Best Board Games of Gen Con 2025

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Chris Reed Aug 06, 2025 · 2 mins read
The 10 Best Board Games of Gen Con 2025
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Every August, 70,000 gamers head to Indianapolis to attend the largest tabletop gaming convention in North America, Gen Con. This year's event had large crowds packing the convention center and spilling into the nearby streets. Over 500 vendors filled the hall and a slew of new releases made their debut.

After four days of glorious dice rolling and cube pushing, 10 board games have emerged as the most compelling and unique titles I saw on offer. Most of these will be available in general retail shortly, and many are already open to preorder. This list is organized alphabetically.

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Don't have time to read blurbs? These are them. If you do have time for blurbs, though, read on, because we have lots of info about why each one deserves a spot on this list.

Age of Galaxy

Ace of Spades

Dying Message Card Game

High Tide

Cozy games are all the rage right now. These are designs that present a relaxed experience which is more focused on meditative play and chill vibes over brutish competition. High Tide is the latest to break out in this category, selling out at Gen Con due to its stellar aesthetic and intriguing play.

This is a small game, easily portable and completely unassuming. But it boasts a surprising amount of depth. Tiles are arranged randomly in a grid and players take turns stacking pieces upon ones that are higher. You may only move your own or neutral tiles, however. It teases out just the right level of strategic thought without tipping over into a cerebral grind. High Tide is a neat, novel work that stood out among the swathe of new games.

Lightning Train

The Lord of the Rings: Fate of the Fellowship

Nature

Star Wars: Battle of Hoth

Spooktacular

During the 1986 Spooktacular horror film festival, a freak accident occurs involving a lightning strike and a little bit of mystery. This results in dozens of monsters spanning the length of cinematic history being released from their fictional bonds. Now they are free to terrorize the festival goers and wreak havoc.

This dynamite concept is realized through a highly asymmetric yet still smartly restrained system. Players take on the roles of movie monsters animated from the screen, competing to scare and devour guests. Each of the 20 included monsters is unique, featuring its own suite of abilities and cards. Yet, this is not an overstuffed game and the core processes are direct and sensible. The concoction here is magnificent, and this monster mash is full of delight and terror.