The main objective is to flick your discs into higher-scoring regions. The center hole is worth 20 points. Be careful, though—eight pegs surround the fifteen-point region.
Here, your opponent shoots on an empty board. To be a valid shot (and stay on the board) the disc must land within the 15-point region.
If any opponent discs are on the board, your disc must hit one to be valid and stay on the board.
Give it a try: Hit your opponent’s disc. Use the slider and button below the board to position your disc. Then aim, hold the shoot button to find the perfect power, and release.
If you shoot and it is an invalid shot, your disc is removed from the board and is not scored.
It’s your turn, and there are no opponent discs. You just need to land in the fifteen-point region, but scoring a 20 is ideal. A made 20 is set aside and counted.
Give it a try: Shoot your disc into the center hole to secure the 20 points.
After all sixteen discs are played, points are tallied based on the regions and any 20s. The round winner is the player with the most points, and a game consists of multiple rounds.