Valorant 11.02 update patch notes as Unreal Engine 5 finally arrives

https://www.dexerto.com/gaming/valorant-11-02-update-patch-notes-3231367/

Nathan Warby Jul 29, 2025 · 5 mins read
Valorant 11.02 update patch notes as Unreal Engine 5 finally arrives
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The Valorant 11.02 update is here, marking a new era for the tactical shooter as it finally makes the jump to Unreal Engine 5. 

It’s been five years since Valorant burst onto the scene, and Riot Games have been celebrating by bringing some pretty substantial changes with each update. In 2025 alone, we’ve seen the release of Team Capsules, as well as the Corrode map in v11.00

The 11.02 update is set to continue the game’s overhaul, with the long-awaited switch Unreal Engine 5 and another set of crucial bug fixes So, let’s get into the full patch notes. 

Unreal Engine 5 arrives in Valorant 11.02 update

The big news in the 11.02 update is the move to Unreal Engine 5, which was first announced in late 2024. While the upgrade shouldn’t impact the moment-to-moment gameplay too much, it is set to improve the framerate players experience in a match. 

On top of that, after the initial 30GB download, it will reduce the overall file size of Valorant and make future updates faster to install. 

Full Valorant 11.02 patch notes

ALL PLATFORMS

ENGINE UPDATE

  • We have updated our game engine from Unreal Engine 4.27 to Unreal Engine 5.3. This has no direct implication on how you experience the game, apart from small performance improvements, but it adds a lot of value for the development team on improving the game in the future.
  • This patch download size will be larger as we are updating the engine, but one of the benefits is that the VALORANT installation size will be half of the size on your disk. After this patch, download sizes will get back to normal.
  • We also updated the minimum system requirements for VALORANT, which can be found here.

BUG FIXES

General

  • Fixed a bug where Light and Heavy Armor UI elements were not aligned properly in the HUD.

Agents

Astra

  1. Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.

Gekko

  1. Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
  2. Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.

Killjoy

  1. Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
  2. Yoru
  3. Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.

Cypher

  1. Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.

Phoenix

  1. Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.

Maps

Corrode

  1. Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
  2. Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
  3. Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
  4. Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
  5. Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
  6. Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
  7. Fixed a variety of other bugs on Corrode

Pearl

  1. Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.

Split

  1. Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.